A Spooky Dodging Game – Year 6

£10.00

Category:

Description

Outcome: A Spooky Interactive Game – user dodges and collects different objects
Example: a witch flying through the night sky – she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over!

Learning Points:

  • Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
  • Consolidate using the arrow keys in order to move a sprite up, down, left and right
  • Consolidate coding a sprite to move back to its original location in order to reset the game
  • Learn how coding a sprite to change costume can create different effects (example – stars moving on a background)
  • Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
  • Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
  • Continue to independently ‘debug’ coding problems
  • Recognise how to add a scoring system using variables
  • Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge

What’s Included?

  • Teacher Planning
  • Powerpoint Presentation
  • Planning sheet for pupils
  • Problem Solving Sheet

Reviews

There are no reviews yet.

Be the first to review “A Spooky Dodging Game – Year 6”

Your email address will not be published. Required fields are marked *