A Spooky Interactive Setting – Year 3

£10.00

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Description

Outcome: A Spooky Interactive Setting
example idea: haunted castle with ghosts that move around and make noises when clicked

Timescale: This an open-ended activity and would be ideal for a spooky day of Scratch. Alternatively this could be used across 4 1-hour lessons.

Learning Points:

  • How to add, edit and rename a sprite / background
  • Recognise the Control menu and how this works as an input in order to start a script of code
  • Begin to problem solve (debug)
  • Recognise the effect of adding wait times between code
  • Learn how to make a sprite move, talk and play a sound

What’s Included?

  • Teacher Planning
  • Powerpoint Presentation
  • Planning sheet for pupils
  • Problem Solving Sheet

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