Description
Outcome: A Spooky Interactive Game – user dodges and collects different objects
Example: a witch flying through the night sky – she must collect stars in order to score points and avoid the dropping bats. If one of the bats hits her it’s game over!
Learning Points:
- Consolidate that there are 3 different ways of creating a sprite – draw, import or choose an existing Sprite (within Scratch)
- Consolidate using the arrow keys in order to move a sprite up, down, left and right
- Consolidate coding a sprite to move back to its original location in order to reset the game
- Learn how coding a sprite to change costume can create different effects (example – stars moving on a background)
- Understand the basic meaning of cloning and how this, when coded can enable a sprite to clone itself
- Begin to recognise and use the show, hide and layers options within Scratch (located in the Looks category)
- Continue to independently ‘debug’ coding problems
- Recognise how to add a scoring system using variables
- Begin to understand how switching backdrops can introduce new levels to the user (this objective is about applying their current knowledge
What’s Included?
- Teacher Planning
- Powerpoint Presentation
- Planning sheet for pupils
- Problem Solving Sheet
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